Stuck in Rogue (an 11 day rogue like)


Finished my my 7DRL attempt "Stuck In Rogue" today.
While the game was playable after 7 days, it wasn't as good as I would have liked so I marked my submission as incomplete and have dedicated the last few days to making the game into what I envisioned. Most of the additional work went into polishing the interface and fixing bugs, as well as some small design changes and new sounds. I'm sure there's still bugs, but overall I'm very happy with the end result.
In total this project involved around 3000 new lines of code (in 70 commits) as well as many changes to my existing UI and scripting libraries.
I learned that my scripting language isn't ready for production (although its a lot closer now than before this jam).
I also learned about a quirk in how files are uploaded to itch.io. That is you can't have two files with the same filename even if they have different display names. The original file will be replaced if you try to do this and there's no way to undo it. Fortunately, I had the original jam version of this game downloaded locally so I was able to re-uploaded it, but unfortunately it now says the file has been updated. Not a huge deal since my submission was marked as incomplete anyway.
attached to this post are the original 7DRL versions of Stuck In Rogue, as well as the updated post-jam versions.
Files
Get Stuck In Rogue
Stuck In Rogue
A Programming Roguelike-like
Status | Prototype |
Author | Arkanar Systems |
Genre | Adventure |
Tags | Dungeon Crawler, Roguelike, Roguelite |
Languages | English |
Accessibility | Configurable controls |
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